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Auto Rigger using Maya & Python 

This is an auto rigger I programmed for Maya using Python. It was for my rigging class at the Art Institute. The way it works is based on locators you set for your biped model in Maya. After that, my tool generates the joints on those locators. After that, it creates the IKs and FKs (Inverse & Forward Kinematics) for the joints so they behave properly. Lastly, the tool creates big controllers around the important joints the animator would need to use and move around. Also implemented is a foot roll for both feet to have more easier control for a run or walk cycle.

 

Below is the Python source code:

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